Games Academy Projects

Semester projects I participated in during my two-year Game Programmer course at the Games Academy, Berlin.

Critical Redox

A stealth adventure set in a Cyberpunk world

Responsibilities

user interface functionality
interactable world objects

Learnings

first Unity/C# project
scrum practices



Skybound

A third-person adventure of exploring caves and floating islands

Responsibilities

state machine agent intelligence
animation implementation


Learnings

seperation of logic and visualisation




Pew Pew Battlefield Architect

A multiplayer real-time strategy game

Responsibilities

utility-based agent intelligence
visualisation from network data
building functionalities

Learnings

collaboration with multiple coders
client-server architecture
UDP networking

Super Samurai Slice

A hyper-casual mobile slicer for Android

Responsibilities

core loop
level loading
pattern creation tools

Learnings

modular architecture
deployment on mobile devices
realising a project without overtime
first experience working remotely

Game Jams

Short weekend-long projects I contributed to.

Final Days

An experience of caring for patients in a hospice.

I wrote some of the patients' dialogues.

Created at Peace Game Jam 2018.

Flood Defense

Save your village from the flood by building dams.

I coded most of the game except for the terrain generation.

Created at GA Game Jam #5.

Jamplosion

Solve the various puzzles to defuse the bomb.

I built the puzzle in the picture including shaders for the force field and the white noise.

Created at GA Remote Jam 2020.

Boardgame Translations

Boardgames I translated from English to German for their appearance at Spiel Essen.