Games Academy Projects
Semester projects I participated in during my two-year Game Programmer course at the Games Academy, Berlin.
![](images/criticalRedox.png)
![](images/skyboundCrop.jpg)
![](images/BattlefieldArchitectCrop.png)
![](images/SuperSamuraiSliceCrop.png)
Critical Redox
![](images/criticalRedoxGameplay.png)
A stealth adventure set in a Cyberpunk world
Responsibilities
user interface functionalityinteractable world objects
Learnings
first Unity/C# projectscrum practices
Skybound
![](images/skyboundGameplay.png)
A third-person adventure of exploring caves and floating islands
Responsibilities
state machine agent intelligenceanimation implementation
Learnings
seperation of logic and visualisation
Pew Pew Battlefield Architect
![](images/battlefieldArchitectGameplay.png)
A multiplayer real-time strategy game
Responsibilities
utility-based agent intelligencevisualisation from network data
building functionalities
Learnings
collaboration with multiple codersclient-server architecture
UDP networking
Super Samurai Slice
![](images/superSamuraiSliceGameplay2.png)
A hyper-casual mobile slicer for Android
Responsibilities
core looplevel loading
pattern creation tools
Learnings
modular architecturedeployment on mobile devices
realising a project without overtime
first experience working remotely