Games Academy Projects
Semester projects I participated in during my two-year Game Programmer course at the Games Academy, Berlin.




Critical Redox

A stealth adventure set in a Cyberpunk world
Responsibilities
user interface functionalityinteractable world objects
Learnings
first Unity/C# projectscrum practices
Skybound

A third-person adventure of exploring caves and floating islands
Responsibilities
state machine agent intelligenceanimation implementation
Learnings
seperation of logic and visualisation
Pew Pew Battlefield Architect

A multiplayer real-time strategy game
Responsibilities
utility-based agent intelligencevisualisation from network data
building functionalities
Learnings
collaboration with multiple codersclient-server architecture
UDP networking
Super Samurai Slice

A hyper-casual mobile slicer for Android
Responsibilities
core looplevel loading
pattern creation tools
Learnings
modular architecturedeployment on mobile devices
realising a project without overtime
first experience working remotely